A downloadable game


using GorillaLocomotion;

using UnityEngine;

public class GorillaGravityZone : MonoBehaviour

{

    private void Awake() => gameObject.layer = 2;

    private void OnTriggerEnter(Collider other)

    {

        if (other == Player.Instance.bodyCollider)

        {

            Debug.Log("Entered gravity zone");

            Player.Instance.GetComponent<Rigidbody>().useGravity = false;

        }

    }

    private void OnTriggerExit(Collider other)

    {

        if (other == Player.Instance.bodyCollider)

        {

            Debug.Log("Exited gravity zone");

            Player.Instance.GetComponent<Rigidbody>().useGravity = true;

        }

    }

}

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